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WW2 pilot

"WW2 pilot" by Michor Lu


Introduction

3Dtutorials.sk recommendation:

To maximise the realism of your CG character we recommend using high quality photo references from the #1 reference website www.human-anatomy-for-artist.com

Before I begin, I’d just like to say that I’ve laid out this tutorial in a very general manner and is not really aimed at beginners.  I haven’t gone into detail with regards to techniques and methods.  If you have any questions with regards to the tutorial then feel free to let me know (michor.lu (at) gmail.com)
Reference gathering
Before you start pushing vertices or pixels around, the first and most important thing is to gather good quality reference.  You’ve probably heard this before but this is one of the things that will help you produce high quality work.
Modeling
Basically, I use a hybrid of Box modeling, Retopologising and poly to poly.  My modeling workflow usually consists of the following:
Build enough geometry for sculpting in Zbrush.Sculpt in ZbrushRetopologise in XSISculpt hi frequency details in ZbrushGenerate Normal/Displacement map
The head I used the method described above and for the rest, I just used normal box modeling and poly to poly.  Here are the wireframes:
image002 WW2 pilot
Tip: When retopologising in XSI, apply shrinkwrap (choosing “closest surface”) in any of the construction modes other than Modeling. This will allow you to perform any modeling operations on your mesh and still retain the shape of the hirez zbrush mesh.  It also helps to do a polyreduction the hirez mesh.
image004 WW2 pilot
Texturing, shading and fur

As for texturing, I just used a classical method to create my colour, specular and reflection maps.

For continue of this www.free3dtutorials.com tutorial click to open link (it will be opened in new window).